New Gameplay Trailer Released

A new trailer explains the gameplay and core dopamine system. A playable demo is coming soon for Steam Next Fest.
I almost gave up on leaving the procedural game.

For those who don’t know what “procedural” means, here’s a simple explanation: it’s a type of programming where every time the game starts, something is different. Think about a maze — each time you enter it, the path changes. The good news is that I managed to implement this in Dopamine Rogue. The “Mind Maze” […]